- All Entities Detected: Toggles the ability to detect all entities regardless of whether you have a unit in the gravity well or not.All build times are set to zero, planet slots are ignored, all research is given (including artifacts), 1000000 of each resource is given, and game speeds are increased.
Triggers a variety of factors for faster gameplay. Things like Setup Quick Play and Overrides may work better, but try to have you and your friends apply them at the same time to try and avoid problems. You can still play the game but spawned units and the like will not be visible to the other player. Note: Most if not all commands in this menu will result in a desync if used in a multiplayer game. manifest files do not reload, so if you need to add an entirely new file you still need to exit the game. Supported file types include (though there may be others) all entities, textures (though some visuals like tech trees and most UI are only generated at the beginning of the game and thus this doesn't help you), meshes, and string files. For things like entity weapon visual settings, textures and other files where you really have to see the effects in the game engine, this saves you a ton of time that would have been wasting by exiting and relaunching Sins every time you had to make a change. This means if you change one of these supported file types in a mod, the game will immediately reload the file with any changes on the spot. The Dev.exe supports the reloading of several file types in game. These two features are really the only way to get useful data about crashes, so learn to use them. Second, these errors along with tons of other bits of extra background information, is logged into files in your AppData debug file (the log name is displayed on the Dev menu bar). First, any major errors or alerts the game runs into will be displayed in a little error box in game, which is a huge help for debugging mods. When using the developer.exe, two helpful setting changes are enabled by default. In addition to the commands that are defined below, the Developer.exe has several built in special features that are always active and a big help with testing mods.